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Sir Dukey
KILL-EM-QUICK RISE of LEGION
589
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Posted - 2014.04.10 00:27:00 -
[1] - Quote
CCP, the High and Low slots are so messed up... If you want us to be armor tankers I think we need more low slots, high slots are pointless for the amarr type game play you are trying to enforce. My proto Amarr heavy has 1 pointless high slots. My Amarr Assault Proto has an extra pointless high slot. Also this is supported by the fact that shield sucks on amarr. The recharge is low and the delay is huge and there is barley any of it.
I can understand the Assault Ak.0 3/3 in 1.7 because it was convenient to shield tank because shield recharge and delay wasn't bad but since now it is, it is pointless. The high slots are more useful to the gallante for precision and other scanning modules.
Suggestion:
Amarr Assault Ak.0- 2/4 high/lows
Amarr Sen Ak.0- 1/4 High/Low |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
591
|
Posted - 2014.04.10 00:29:00 -
[2] - Quote
The Attorney General wrote:triple damage modded laser.
How you gonna scramble a fool with only one damage mod?
damage mods are sh*tty. anyway, 2 will have to do. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
591
|
Posted - 2014.04.10 00:32:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:This is one of the many many many things currently wrong with the medium frame slots right now. My thread on the subject: [Request] Medium frame (basic/assault/logi) slot changes/inceaseKAGEHOSHI Horned Wolf wrote:[UPDATE]: The 6 at STD, 7 at ADV, 8 at PRO mod slot plan would make mediums competitive, & slayer brick-tanked scouts won't be able to out-tank & outperform medium frames at their own jobs. There is no need to nerf scouts, simply raise mod slot count on medium suits & the brick-tanked scouts won't be an issue. This thread was created before the brick-tanked scout problem, but I strongly believe my proposed slot layout solution for mediums will solve the issue. Read on, I will explain.There are big problems with the medium frame slot layouts that need to be addressed. "Too long; didn't read" (TL;DR) version on post 2 (click here). [Assault & logistics issues] Slayer logi issue originates from the logis to tank more HP than their assault counterparts, allowing them to be more survivable killing platforms. This problem won't truly go away until the slots are handled correctly, just right now brick-tank scouts are bigger issue. Logis sacrifice sidearms, mobility, & base HP in exchange for for 2-3 more equipment (equip) slots than their assault counterparts. That seems like a fair deal, but on top of the 2 or 3 more equip slots, there is some crazy weirdness with the slot layouts that leads to imbalance. - At standard (STD) tier all logis (with the odd exception of the Amarr (Am) one) have inferior module (mod) slot layouts compared to the STD assault counterparts. - Advanced (ADV) tier logis either get equal or superior mod slot layouts compared to their ADV assault counterparts. - Prototype (PRO) tier logis all gain an extra low slot than their PRO assault counterpart, the caldari one also gains an extra high slot also. Summary: logis underpowered (UP) at STD tier, balanced or overpowered (OP) at ADV, & all OP at PRO.
No reason for the Caldari (Cal) logi only having 2 equip at STD instead of 3; it isn't gaining anything extra compared to other STD logis or its assault counterpart for the sacrifice. The STD Cal logi is UP even compared to the other UP STD logis.
There is also the issue of the Am medium slot layouts. 1.8 has Am mediums shifting from hybrid tanking (equal shields & armor) to predominantly having armor; this requires a slot layout change of more low slots for effective armor tanking. Right now the progression of Am mediums is odd, they start with more high slots (2 at militia (MLT) & STD).
Am assault has less mod slots than other assaults. Yes it has a tiny 30 more base HP than the Caldari & Gallente assault, a small advantage already countered by being the slowest assault. It should be noted that the Am scout, Am sentinel, & Am commando also has more base HP compared to the other races' dropsuits of the same roles, yet these other Am suits aren't forced to give up a slot; neither should the Am assault since the extra HP is already balanced by the speed loss. This issue makes the Am assault suffer the most from the brick-tanked scout problem, since the Am scout has more mod slots at STD-ADV than the assault, & same mod slot count at PRO; this allows the Am scout to surpass the Am assault in HP, while being faster, having a 2nd equip, stealthier, etc.
[Solution] Part 1: assault & logi Give the Cal logistics 3 equip slots at STD. Also 4 equip at PRO (reduce mod slot from 9 to 8 in exchange).
Give all assaults the same number of mod slots.
Equalize the mod slot layouts for assaults & logis of the same race & tier:
Assault & logi STD (high/low) Am: 2/4 Ga: 2/4 Ca: 4/2 (+1 equip for logi) Min: 3/3 Assault & logi ADV Am: 2/5 Ga: 3/4 Ca: 5/2 Min: 4/3 Assault & logi PRO Am: 3/5 Ga: 3/5 Ca: 5/3 (+1 equip for logi) Min: 4/4 [ REMOVED BASIC MEDIUM STUFF TO SAVE SPACE ] Obviously PG/CPU should be tweakedBoth assaults & logis have the same mod slot counts: 6 STD, 7 ADV, 8 PRO. Most logis did not get a mod slot nerf in this plan Feel free to add your thoughts to the thread I linked.
you are giving too many slots at level STD and ADV and also at proto. I dislike the fact that logis and assaults have same slot. Logis in your opinion. I like the slots they have now. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
591
|
Posted - 2014.04.10 00:33:00 -
[4] - Quote
Seeth Mensch wrote:Sir Dukey wrote:CCP, the High and Low slots are so messed up... If you want us to be armor tankers I think we need more low slots, high slots are pointless for the amarr type game play you are trying to enforce. My proto Amarr heavy has 1 pointless high slots. My Amarr Assault Proto has an extra pointless high slot. Also this is supported by the fact that shield sucks on amarr. The recharge is low and the delay is huge and there is barley any of it.
I can understand the Assault Ak.0 3/3 in 1.7 because it was convenient to shield tank because shield recharge and delay wasn't bad but since now it is, it is pointless. The high slots are more useful to the gallante for precision and other scanning modules.
Suggestion:
Amarr Assault Ak.0- 2/4 high/lows
Amarr Sen Ak.0- 1/4 High/Low er. Run Gallente?
Dude, seriously. Why would you even say that? You sound stupid as sh*t. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
591
|
Posted - 2014.04.10 00:41:00 -
[5] - Quote
True Adamance wrote:Sir Dukey wrote:Seeth Mensch wrote:Sir Dukey wrote:CCP, the High and Low slots are so messed up... If you want us to be armor tankers I think we need more low slots, high slots are pointless for the amarr type game play you are trying to enforce. My proto Amarr heavy has 1 pointless high slots. My Amarr Assault Proto has an extra pointless high slot. Also this is supported by the fact that shield sucks on amarr. The recharge is low and the delay is huge and there is barley any of it.
I can understand the Assault Ak.0 3/3 in 1.7 because it was convenient to shield tank because shield recharge and delay wasn't bad but since now it is, it is pointless. The high slots are more useful to the gallante for precision and other scanning modules.
Suggestion:
Amarr Assault Ak.0- 2/4 high/lows
Amarr Sen Ak.0- 1/4 High/Low er. Run Gallente? Dude, seriously. Why would you even say that? You sound stupid as sh*t. Not really...I mean filthy Minmatar rebels like you have no place wearing our holy dropsuits. (( FOR THE RP's!))
Oh stfu with your amarr holy loyalist bullsh*t. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
591
|
Posted - 2014.04.10 00:43:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:Sir Dukey wrote: you are giving too many slots at level STD and ADV and also at proto. I dislike the fact that logis and assaults have same slot. Logis in your opinion. I like the slots they have now.
Medium frames need more slots to regain their roles from scouts.
The current slot progression by tier is weird. Every other type of suit increments the module slot by 1 with each tier, its the mediums that have too much of a gap.
There is no reason why a logi needs more module slot than an assault. Logis sacrifice sidearm, a slight bit of base HP, and a bit of mobility to gain 2-3 more equipment slots than assaults; that's a fair trade-off without giving logis more slots than assaults. The vast majority of logis have at least 8 module slots at proto, so ts only fair that asaults have 8 at proto as well.
The Amarr medium suits having 1 less module slot than their other racial counterparts does not make sense, and is no way justified. This only happens in medium suits, not in light or heavy suits.
Given all this, I think my proposal is justified.
more slots is going to lead to brick tanking, my amarr assault it running 960 ehp right now, if you give me any more slots ima have more ehp than some heavies. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
591
|
Posted - 2014.04.10 00:47:00 -
[7] - Quote
True Adamance wrote:Sir Dukey wrote:
Oh stfu with your amarr holy loyalist bullsh*t.
To serve the Empire is a noble cause....it is a shame you cannot see it beyond your tears..... I too understand..... sometimes I weep for my Imperial HAV.....but I remember that I am of True Amarrian blood, deserving of such Imperial armaments. I am chosen by God to spread the light of the Faith across the stars, and tasked to eliminate the pretenders, the apostates, and the rebels. (( Game play wise the Amarr are still really good...don't know why you want to change them.))
true Amarrian blood sure does look good on my scouts nova knives. The organs are also beautiful when I blow them up like fire cracker with RE's. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
593
|
Posted - 2014.04.10 10:53:00 -
[8] - Quote
True Adamance wrote:Sir Dukey wrote:True Adamance wrote:Sir Dukey wrote:
Oh stfu with your amarr holy loyalist bullsh*t.
To serve the Empire is a noble cause....it is a shame you cannot see it beyond your tears..... I too understand..... sometimes I weep for my Imperial HAV.....but I remember that I am of True Amarrian blood, deserving of such Imperial armaments. I am chosen by God to spread the light of the Faith across the stars, and tasked to eliminate the pretenders, the apostates, and the rebels. (( Game play wise the Amarr are still really good...don't know why you want to change them.)) true Amarrian blood sure does look good on my scouts nova knives. The organs are also beautiful when I blow them up like fire cracker with RE's. ....Sorry I was distracted. I'm watching half a dozen Matari slaves try to extricate several clone bodies from the Adamance's tracks..... spines are such tough things aren't they. Grisly work to be sure but I shall ensure all are given days of leave to rest and recover..... Sorry I have to go....one's wedged in the treads in the treads and someone has to go a tear it out.
Sorry, what? I can't hear you over my HMG... I'm kind of busy ripping holes into you scrubs... |
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